Subtitle: Along with two examples of the more well known "How Not to Be Seen".
Going mainly off McClurge and Mayer's articles here, but it seems to me like most of what we read this week is fairly obvious media arrangement ideas. Mayer's scanned "article" seems to deal with a much more cognitive discourse of design principles, so I will be focusing more on McClurge's "The Principles of Design". And of this article, two main points, and examples of them done wrong.
First off- Dominance. Most sites do it well, the presentation of pertinent information is usually the primary purpose of most sites. However, there are well known examples where Dominance is butchered and turned on its head. Want an example? Try Pinterest.
That never-ending scroll is also known as a Sisyphys Scroll. It never goes anywhere- dominance and continuance is ruined as you are constantly bombarded by a swarm of material. And that annoying pop-up window that follows you pisses me off to no end. If I want Facebook with images I'll go to Facebook.
Secondly, and even worse from a business perspective: Similarity. Those bland pages make me want to stop reading quicker than it takes my anti-virus to tell me it's finished installing yet another update. Want to see a big culprit in the sector of crappy site design? It may surprise you.
itunes.apple.com. Check the font. If you're on a laptop, you got it good. Now go to a desktop. Notice the font similarity to the background. Good luck reading that without some straining. Out of question for older people. When I see that on a site, I might as well close that tab and go back to 4chan. Yes Apple, you're being 1 upped by 4chan. How does it feel?
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